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Once free exploration gets boring, however, you can start trying to piece together the mystery of the supernova and why you find yourself in the time loop, while opening up new and exciting areas to explore. It’s a great way to introduce some depth into an open-world exploration game players who want to just relax and see what the system has to offer may do so at their leisure, as after the first ‘death’ you have access to the launch codes needed for your ship. Your character remembers everything you managed to discover within any given loop, and as such dying is more of a soft ‘reset’ the loops themselves play out as open-ended missions where you unravel threads about the cosmic nature of your situation. Unlike other games, dying here is a mechanic that has incredible uses. Given your very paradoxical situation, your given mission is to figure out what caused you to get stuck in the time loop, and, if possible, figure out a way to stop the supernova.
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Also, don’t go to the Dark Bramble if you value your sanity.Įven your impending doom via a supernova is beautiful. Surprisingly, it even works as a very good horror title at times, with this complete great unknown stretching out before you, and the silence deafening until you feel that existential dread. Sometimes, it’s this melancholic puzzle mystery title, where each revelation shows another layer of tragedy to an extinct alien species. At times, the game feels like an upbeat exploration title, filled with subtle humor and a calm atmosphere. What I didn’t expect, however, was how this motif of camping on various planets strewn across a compact, yet highly-detailed solar system is nothing but a smokescreen for what Outer Wilds truly is. It hooked me with the early footage of the spaceship entering Giant’s Deep, and by the time the camping music kicked in, I knew this was something to look forward to.
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It flew under many radars I once mistook it for The Outer Worlds by Obsidian, and a Googling mistake lead me to one of its trailers. Outer Wilds is a title roughly seven years in the making, starting out as a master thesis, undergoing various iterations until it finally ended up on Fig, where a successful backing from investors propelled it to players such as myself. It was this moment where I knew I was playing one of the best titles of the year.Īnd it’s very well deserved, too. A few meters more, and I saw it – a campfire, in the mouth of the skeleton of a gigantic anglerfish, inside of a planetary wormhole deep in the middle of space. As I drifted towards the light, a cavern came into focus. I resigned myself to my fate, embracing this foggy abyss beset by monsters from all sides. My ship was destroyed, I was running low on oxygen, only a handful of thrusts left in my fuel tank, and I had suffered heavy damage myself. There was a moment, during my playthrough of Outer Wilds where I found myself gliding towards a ball of light. (Review is as spoiler-free as possible, however, some of the photos and descriptions may reveal points later on in the story, depending on the routes you take).